Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 31, 2005, 09:15 PM // 21:15   #1
Jungle Guide
 
Blue Steel's Avatar
 
Join Date: Jun 2005
Guild: The Blue Empire [BLUE]
Profession: W/Mo
Advertisement

Disable Ads
Default New Class Idea: No New Classes

I think the number of classes really shouldn't be increased. There is plenty of variety now and all the major categories are well covered. New class suggestions (like rogue) tend to bleed into existing categories way too much (mesmer, ranger). Give us more skills but not more professions, unless those new professions are RADICALLY different (maybe a shapeshifter? that would be different enough from the current six).

I'm inclined to think that the profession count should not be increased, though. Like Magic: The Gathering, five is plenty when you can combine two and you have get all the variety you need. Adding more just makes the others less unique.
Blue Steel is offline   Reply With Quote
Old Aug 31, 2005, 09:43 PM // 21:43   #2
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

I agree. ANET has all the major areas of ~magic covered:

life
death
mind
body
nature(natural)
nature(destructive).

I also enjoy how the classes roughly equate to the colors of magic the gathering (Im an avid player/collector of mtg)

monk = white
mesmer = blue
necro = black
elementalist = red
ranger = green
warrior = artifact

Right now each class is very unique and does not infringe on an area that is supposed to be controlled by another class. There simply is no more room for another class. There are no more categoies that are as good, and any new class would be far too shallow in comparison to the current ones.

IMO, the only additions to classes should be new skills for the current ones.
Neo-LD is offline   Reply With Quote
Old Aug 31, 2005, 10:40 PM // 22:40   #3
Krytan Explorer
 
Join Date: Jun 2005
Location: San Diego, CA
Guild: LARGE BUSTS OF WONDERLAND [BOOB]
Profession: W/Mo
Default

yeah, maybe but for the sheer sake of game popularity and ratings i'm sure we will see some new classes someday in the future. And i read another post where someone said there is really only one melee character type. Sure, not true if you slap a sword on a ranger and play evasion tank or a smiting monk, but there should at least be more than one common melee type (the warrior), if you get my drift. For now, I can see why no new classes would be neccessary but I agree more skills would be the way to go...for now.

I myself am sure there will be some new classes in the future though.


Or....

As far as classes go on infringing on other classes and all that, you could design a class purely for the purpose of morale, gold, exp, drops, and party bonuses. Like a class that would somehow have skills that increase gold drops, increase exp gains, and increase item drops, boost morale, and give other party bonuses--of course with some sort of limit to their power as seeing they would be a pure party type. They shouldn't be able to solo either. Or if that sounds too crazy a merchant class would work as well where they could set up shops, like MMORPG Ragnarok Online. Although an aspect of many games that they haven't really covered in this would probably be either what i just mention above or some sort of summoner class(which has been previously discussed/flamed/agreed on). Something other than necro summons that is.

Last edited by Judas Paladin; Aug 31, 2005 at 10:47 PM // 22:47..
Judas Paladin is offline   Reply With Quote
Old Aug 31, 2005, 11:22 PM // 23:22   #4
Desert Nomad
 
Ultimate_Gaara's Avatar
 
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
Default

they should focus of giving each class their own special rune like the warriors absorption rune

some more detail on each class would be a good thing to see, i would take a game with small amout of characters with large detail over a some what broken up game with 20 diffrent builds any day...
Ultimate_Gaara is offline   Reply With Quote
Old Aug 31, 2005, 11:37 PM // 23:37   #5
Krytan Explorer
 
Plague's Avatar
 
Join Date: Aug 2005
Profession: N/E
Default

All the archetypes were covered with the Warrior and Monk. The fighter and the caster, damaging or healing or otherwise.

I know I'd hate to leave creative development up to some of you people.

Remember it being said that the ultimate goal by the end of the final chapter was to have thousands of skills to choose from? Why don't you complain about that? All of the skills we have now do the same thing in different ways. Degen/Curse/Heal/Damage/Enchant. We only needed five skills! Outrageous, isn't it? Make a thread about that.
Plague is offline   Reply With Quote
Old Sep 01, 2005, 02:47 PM // 14:47   #6
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

Quote:
Originally Posted by Plague
All the archetypes were covered with the Warrior and Monk. The fighter and the caster, damaging or healing or otherwise.

I know I'd hate to leave creative development up to some of you people.

Remember it being said that the ultimate goal by the end of the final chapter was to have thousands of skills to choose from? Why don't you complain about that? All of the skills we have now do the same thing in different ways. Degen/Curse/Heal/Damage/Enchant. We only needed five skills! Outrageous, isn't it? Make a thread about that.
Someone is missing the point. If there were a just a warrior and monk, could you think of other characters who would do differet things? Not game-wise, but theme-wise. Well, yes youd say, there should be an archer, a mage, a mentalist, etc. Does Poison arrow do the same basic thing as conjure phantasm in a different way? Yes, and thats fine. The issue is that no, with these 6 classes, every major theme of magic is covered. Like I said before, life, death, mind, body, nature and elements. With these classes, can you think of a character to make that no one would say "eh, thats kinda already done by that class we already have".

......

......

Exactly.
Neo-LD is offline   Reply With Quote
Old Sep 01, 2005, 03:22 PM // 15:22   #7
Academy Page
 
Join Date: May 2005
Guild: Axes High Alumni [AXES]
Profession: E/N
Default

^Who made those the major themes of magic? Seems like you just looked at the classes and arbitrarily created those.

http://www.guildwarsguru.com/forum/s...ighlight=Rogue

Topic I made a few weeks ago which was closed for no reason whatsoever, but contains a solid Rogue class. Read the whole topic, since it contains arguments about stealth. However, there are only a few stealth skills there anyway (mostly in Subterfuge, and I'm sure you could find something else to put as the third attribute). There's minimal overlap into other classes, plus several unique things. The Rogue is potentially a very deep class, and if they could make something crazy like a Mesmer work, a Rogue wouldn't be a stretch.

As for archetypes, the most typical "party" in a fantasy game consists of a fighter, a wizard, a thief, and a cleric. We got Warriors, Elementalists, and Monks. (Rogues would fill out the thief bit.) Rangers can slip in because they're archers, and Aragorn was one, so everyone's like "Oh I wanna be like Aragorn." Necro's, well, they're usually a sub-branch of the wizard specializing in death magic. So they're kind of an archetype, just not exactly an archetypal class. (Frankly, I'm impressed that they could come up with a full Necromancer class.) Mesmers they pulled outta nowhere. A class based on subverting the energy and spellcasting of others? Wow. I guess they're supposedly illusionists, which would usually be similar to necromancers in that it's a specialist sub-branch of the wizard, but the actual functioning purpose of them is really original.

In short-- yes to Rogues. No to most other things, for reasons that have probably been discussed.
Seron Dalar is offline   Reply With Quote
Old Sep 01, 2005, 04:50 PM // 16:50   #8
Desert Nomad
 
Elena's Avatar
 
Join Date: May 2005
Location: Belgium
Default

the only problem i see is assigning a god for those new classes :P
Elena is offline   Reply With Quote
Old Sep 01, 2005, 05:06 PM // 17:06   #9
Desert Nomad
 
Ristaron's Avatar
 
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
Default

I keep toying with suggesting an idea of "prestige classes". Where the two you take as a combination can be made into a prestige class starting at level 20, giving you access to new spells that are available only to that new class.

Warrior/Monk would be Paladin, of course... they'd have some expanded capabilities such as a base damage reduction against undead and some stronger self-healing spells.
Ranger/Warrior would be a Keeper... with some Earth-flavoured spells for damage and defense
Ranger/Ele could be a Druid... the next step of Geomancer
Mesmer/Ranger would be a Vagabond... better illusions and DOT spells (though, I don't think you can get much better than Conjure Phantasm and not be broken)
Monk/Warrior would be a Judge... with smites powered by divine favour and smiting prayers.

As you can see, the idea is very, very rough. But it would be a good way to keep levelling after 20. You can switch what you are in the Desert, of course, by switching your second profession (which wouldn't be shown to the party -- you'd be "Druid3" (as in R/E 23)).
Just my imagination running, it can be a good idea with alot of work...
Ristaron is offline   Reply With Quote
Old Sep 01, 2005, 05:41 PM // 17:41   #10
Master of Beasts
 
Epinephrine's Avatar
 
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
Default

So /signed!

No new classes!
Epinephrine is offline   Reply With Quote
Old Sep 01, 2005, 05:41 PM // 17:41   #11
Desert Nomad
 
Ristaron's Avatar
 
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
Default

Not until the next chapter, at least.
Ristaron is offline   Reply With Quote
Old Sep 01, 2005, 06:08 PM // 18:08   #12
Frost Gate Guardian
 
asd334's Avatar
 
Join Date: Jun 2005
Guild: Black Rose Sanctuary
Profession: N/Me
Default

Fine if you dont want new classes but at least open the spell spectrium up so you can do more things like summoning, wards, new spells, etc so ya at the minium you have to agree that is needed
asd334 is offline   Reply With Quote
Old Sep 01, 2005, 07:11 PM // 19:11   #13
Lion's Arch Merchant
 
Flame's Avatar
 
Join Date: Mar 2005
Default

Quote:
Originally Posted by asd334
Fine if you dont want new classes but at least open the spell spectrium up so you can do more things like summoning, wards, new spells, etc so ya at the minium you have to agree that is needed
...We have summoning. We have wards. And the OP suggests new spells. I don't understand your position.
Flame is offline   Reply With Quote
Old Sep 01, 2005, 09:23 PM // 21:23   #14
Banned
 
Knight of Eternal Darknes's Avatar
 
Join Date: Jul 2005
Location: Cali
Guild: Cerebral Assassins[Assn]
Profession: W/E
Default

well for a lot people its the look of there character maybe they should make body type or something more variety into what your character looks like
Knight of Eternal Darknes is offline   Reply With Quote
Old Sep 01, 2005, 10:40 PM // 22:40   #15
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

True, the basic idea is covered in the current 6 classes, but wouldn't be it a nice change of pace to have a new melee class we could whine about aggroing everything?
Racthoh is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New class idea jesh Sardelac Sanitarium 14 Nov 23, 2005 09:41 AM // 09:41
new class idea thirtypercent Sardelac Sanitarium 14 Nov 05, 2005 11:42 AM // 11:42
Rieselle Sardelac Sanitarium 10 Sep 14, 2005 02:39 PM // 14:39
Ur idea of best PVP primary and secondary classes. hawaiiguy14 The Campfire 27 Jul 07, 2005 12:08 PM // 12:08
Sub-classes, and a new class... Mahdi Sardelac Sanitarium 2 May 26, 2005 02:27 PM // 14:27


All times are GMT. The time now is 02:39 AM // 02:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("